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Spoony wing commander privateer
Spoony wing commander privateer












spoony wing commander privateer

To become an ally of a certain faction, you would need to either destroy their enemies, or alternatively you communicate friendly with them, but this takes time (and you may get damaged in the process). You can befriend any of the factions, except for the Retro (a Luddites of sorts) and the Kilrathi. There are several factions in the game: Pirates, Retro (Church of Man), Pirates, Mercenaries, Merchants, Local Militia and the Kilrathi. Privateer is technically set behind the frontlines, and the Gemini Sector is right on the frontlines with the Kilrathi. There are about 70 systems in the game, all populated with different factions.

#Spoony wing commander privateer free

Once you gather enough money to buy the jump drive (and star maps), you are free to explore the rest of the galaxy. At first, you can only fly around the first system (Troy), which serves as a tutorial area. By not having a jump drive, the game prevents you from traveling to other systems. From this point on, you are free to do whatever you want.ĭue to your starting with a bad ship, you start without the jump drive. The backstory is told in the manual, and it explained that you inherited an old ship from your grandfather, and after the “Scarab”, the ship you worked on got ambushed and badly damaged, you decide to start working as a privateer.

spoony wing commander privateer

The story is set in the year, 2669 sometime after Wing Commander II, and instead of a Confed pilot, you play as a “privateer” (canonically known as Grayson Burrows, but you can enter your name), the newest freelancer in the Gemini Sector. It was designed by Joel Manners, and it was helped by Chris Roberts, who at the time was working on Wing Commander II, Strike Commander and Privateer. The game uses a vastly improved Wing Commander II engine, with some features that were also used in Strike Commander, a different Origin game. The working title for the game was “Trade Commander”, and at one point Origin Systems considered naming all of their games with the suffix “Commander”. Released in the Fall of 1993, Privateer had an interesting development history. It can be looked at as Origin Systems take on open-ended gameplay, and their take on the legendary Elite (1984). Wing Commander: Privateer or simply Privateer. After the success of Wing Commander II, the franchise received its first spin-off game.














Spoony wing commander privateer